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GSPro Practice Range:
The GSPro Practice Range offers a quick accessible option to practice your shots on a customizable range. Below is a quick guide reviewing the options on the Practice Range you can leverage to better your game.
Where is the Practice Range:
From the main menu, you will select “Practice” and then “Practice Range”.
Practice Range modes:
The Practice Range offers three unique practice modes you can select from. By default, you’ll always load into the Driving Range. To head to a new mode, please select the arrow dropdown adjacent to the text “Driving Range Distance”.
Driving Range:
The driving range as seen above offers a straight forward range to practice your swing. Utilize the options below to customize your driving range to your liking.
Driving Range Width: You can slide the width of the fairway to your desired distance with this slider, or input the exact number adjacent.
Green Width: Similar to the above, you can now adjust the width of the green at the end of the range.
Driving Range Distance: This setting will change your total driving range distance to the tee. (Clicking on the randomizer will reveal your “Max Distance”, “Min Distance”, and “Shots per” options)
Max Distance: This parameter tells GSPro the maximum distance the randomizer can set the range to.
Min Distance: This parameter tells GSPro the minimum distance the randomizer can set the range to.
Shots Per: This selected number tells GSPro how many shots can be taken before the randomizer creates a new distance within your parameters.
(Available in the Public Beta V3.0.5.24-V3.0.5.27) Ladder Challenge:
The Ladder challenge allows you to work your way up through a progression of “ladders” and then back down. Whether honing in on your short game shots, or getting a quick warmup in, this challenge mode offers a new flexible addictive mode to add into your practice.
Quick Presets: Below are three presets you can select rather than customize the settings manually.
Short Game: Starting at a distance of 25 Yards, increasing by 10 Yards with each successful level. You’ll need to successfully land 2/2 shots on the green to proceed to the next level, ending at a distance of 80 Yards.
Full: Starting at a distance of 25 Yards, increasing by 10 Yards with each successful level. You’ll need to successfully land 2/3 shots on the green to proceed to the next level, ending at a distance of 250 Yards.
Bridge: Starting at a distance of 75 Yards, increasing by 25 Yards with each successful level. You’ll need to successfully land 2/3 shots on the green to proceed to the next level, ending at a distance of 225 Yards.
Starting Distance: Move this slider to set your starting distance level.
Ending Distance: Move this slider to set your ending distance level.
Needed Per Level: This sets the amount of shots taken are needed to successfully land on the green to move to the next round.
Attempts Per Level: This sets the amount of attempts per level you’re given before failing/succeeding a level.
Distance Step: This option changes how far the Yardage moves forward/back after failing/succeeding a level. (5 Yards, 10 Yards, 25 Yards)
Measure Mode: This dictates whether your Total Distance rolled onto the green is counted or the Carry landing on the green is measured.
Level Fail Mode: When a level is failed, this option will either send you back to the previous level or all the way to the beginning of the challenge.
Dynamic Holes (Builder):
Dynamic Holes is the second option in the Practice Range allowing you to fully customize the range to your hearts content.
Green Type: This tool directly changes the green layout from a variety of preset options.
Style & Architecture: This tool can be toggled between several challenging or easy layouts surrounding the green.
Mirror: utilize this option to rotate the “Green Type” and “Style & Architecture” 180 degrees.
Pin Location: Utilize the arrows on both sides of this setting to change the pin location on the green between Thursday-Sunday pins.
Rotator: If the mirrored 180 degrees doesn’t suite your ideal position, you can utilize the “Rotator” slider to completely rotate the custom hole 360 degrees.
Tee Box Distance: Use the slider under this option to move the tee box closer or further away from the pin.
Tee Box Height: Use the slider under this option to move the tee box platform higher or lower.
Dynamic Holes (Random):
Rather than setting all of your own personal options for a customized driving range, select the “Random” option to have GSPro randomize the range within your restrictions.
Number of Shots Per: This option will dictate how many shots you can take from a position before the range is randomized again.
Maximum Distance: This slider will limit the max distance the tee box can be from the pin.
Minimum Distance: This slider will limit the minimum distance the tee box can be from the pin.
(Available in the Public Beta V3.0.3.3) Do Not Randomize Height: When enabled, GSPro will not randomize/change your set height.
The Playground:
The Playground will be the third option offered in the GSPro practice range. This range will offer the most variety in where you tee off, to where the pin is and lastly, the distance of the pin from your tee.
Change Ball Location And Pin: These arrows will rotate you between 13 preset pin, and ball locations.
Change Aimpoint: These arrows will change what pin location/aim point you will lock to.
Change Ball Location: These arrows will alternate solely the ball between each preset location.
Multiplayer:
Each of the above selections offer a Multiplayer option. Below, are those options and customization settings.
Number of Players: Self explanatory. This settings changes the total number of players participating in the game mode.
Shots Per Round: During a round, each player will get “X” amount of shots before that round is over.
Scoring measurement: This option will allow you to alternate the scoring system between Best, Sum, or Average.
Best: The Player with the one best score will win that match or round.
Sum: If each player is given multiple shots per round, the sum of those scores will be added. The highest sum score will win that match or round
Average: Similar to Sum, all of the scores taken in a round will be added up but now will be divided by the total amount of shots taken to find the average shots in that round. The player with the best average score will win the match or round.
Game Mode: There are two game modes to choose from. Rounds, and Elimination.
Rounds: This game mode is a round by round match. Each player will get to take their selected amount of shots, and get a score for the end of the round. Once the round is over, all of the players will move onto the next round if more rounds are set to be played.
Elimination: In elimination, all selected players will take their respective shots in a round. Once all of the shots are taken, the player with the worst score will be eliminated. The rest of the players will move onto the next round. This process will continue until only one player is left.
Export CSV/Ball Placement/Quick CTP:
In addition to the above modes and practice options, there are some additional features and settings you can use when on the practice range.
CSV Export:
GSPro records each shot taken in your practice range session. By selecting the “clipboard” icon found in the top left corner of the screen, you can view more data related to those recorded shots.
In the below window, you can view all shots taken so far. If a shot was taken by mistake, you can click on the trashcan adjacent to it to delete the shot. If you’d wish to view more data attached to your shots than what’s shown, click “Export CSV”. This will create a data spreadsheet on your desktop where you can view all data attached to each shot taken so far.
Ball Placement:
Similar to On Course Practice, the ability to place your ball anywhere on screen is offered. To do this, you’ll need to first locate and click on the “ball” icon found in the top left corner of the screen. You’ll know once you’ve clicked on the icon when your mouse turns into the same ball icon. To place your ball, now click anywhere on screen in front of you or on the mini map if the location is out of sight.
Quick CTP (Closest To the Pin)
The Closest To the Pin mode was once only offered on “On Course Practice”. It’s now made available on the Practice Range. To start, place the ball in any location of your choice. Once you’re in the location of choice, click “Quick CTP” found in the top left corner. (Once selected, the match will begin)
Once a ball falls onto the green, the first score will be posted on the board as seen below. If you’re playing with multiple users and want to keep track of who’s shots are who’s, you can click on the two dashes adjacent to the shot to connect your name to the shot. (If you’d wish to clear the board for a new match, you can do so with the “Clear” text found in the top left of the CTP board)
(Available in the Public Beta V3.0.5.19) Manual Wind Control:
If you’d ever like to adjust or add in wind into your range session, you can do so by clicking on the Wind UI at the top middle section of the screen. Once selected, a small dropdown will appear:
Direction: Move the slider either left/right to adjust the direction of the wind. (Arrow facing up represents the wind moving from your back toward the target, and reverse for the arrow facing down)
Strength: Move the slider either left/right to adjust the speed/strength of the wind. (The slider on the far left will allow for no wind, while the slider on the far right will allow for up to 30MPH winds)