Data Tiles
  • 01 Nov 2024
  • 4 Minutes to read
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Data Tiles

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Article summary

Data Tiles

GSPro offers the ability to read up to 28 different data metrics. (Some launch monitors may require additional requirements/subscriptions to show all available metrics) We display these metrics in what we call “Data Tiles”. These tiles can be customized to your liking in various ways. Let’s go over how to customize your Data Tiles, and what each one represents below.

Where can I locate the Data Tiles

Before we can go over what each Data Tile does, we need to locate where they are. On all courses offered to GSPro, you will find 12 Data Tiles in a panel on the right side of the screen. (Practice modes such as On Course Practice and the Driving Range will offer a total of 24 Data Tiles instead)

Data Tile Menu and Customization

In order to select what data tiles you want to display, click on any data tile on screen. (This will bring you to the Data Tile Menu) Below are all 28 data tiles in the Data Tile Menu. In this menu, we can select up to 12 data tiles to be displayed on screen. (24 if you’re on one of the practice modes as discussed earlier) Click the blue box of each data tile you’d wish to select.

You may want to adjust how your 12 Data tiles on screen are displayed. To do this, simply hold left click and drag the data tile of choice to a new position behind or in front of other selected tiles.

Outside of your units set in your “Game Settings”, each data tile can be changed to independently show either Metric or Imperial. (Select the Unit under the data tile of choice to alternate to the opposite unit)

What does each data tile show/mean?

Below we’ve listed each data tile, and what the show us in GSPro:

Back Spin: This data point measures the rotations per minute (Or RPM) of the ball from front to back

Ball Speed: Straight forward. This data point measures the speed of the ball

Carry (Game): This data point is the result of a shot taken in GSPro with all data points taken into consideration. This includes, lie (right/left up/down), if the ball flies uphill or downhill, surface (fairway, rough, deep rough), wind and elevation

Carry (LM): Carry Launch Monitor - The Carry data received from the launch monitor using manufacturers algorithm. (Not all launch monitors support or send this data in)

Carry (Raw): This data point is the same as (game) except for uphill/downhill. It is measured as if it were on a flat surface. It also ignores any obstruction like trees. It will give results as if the obstruction wasn’t there

Club AoA: Club Angle Of Attack - The Vertical path of a club head’s center of mass as it travels towards the ball at the moment of impact

Club Closure Rate: The rate of angular change of the club face in degrees per second or revolutions per minute. (This also includes changes in loft, lie, and face angle)

Club Face H Impact: This data point will let you know where on the clubface the ball made impact horizontally

Club FaceToPath: This metric shows how open or closed your club is in relation to the path

Club FaceToTarget: This metric shows how open or closed (Angled left/right) the club face is to the target line

Club Face V Impact: This data point will let you know where on the clubface the ball made impact vertically

Club Lie: This metric shows the angle (up/down) between the clubface and ground at impact

Club Loft: The measurement in degrees of the club’s head face plane position vertically relative to the ground plane

Club Path: The horizontal direction the golf club is travelling immediately prior to impact, relative too the target line, measured in degrees

Club Speed: Another simple metric. This metric will show the speed of the club

Club Spin Loft: This metric shows the approximate angle between the dynamic loft and attack angle

Descent Angle: Once the ball has reached its peak

Distance To Pin: This will show you how far your latest shot is from the pin/flag

HLA: Horizontal Launch Angle (azimuth) - The angle (left or right) in which the ball launches upon being struck. (Negative number is left, and positive number is right)

Offline (Raw): This metric measures how far left or right your ball lands from your aim point

Peak Height: This data point shows the maximum height the ball has reached in its flight before starting its decent

Putt Speed: This data point will measure the speed of the ball specifically putting on the green

Side Spin: This data point measures the rotations per minute (Or RPM) of the ball from left/right or right/left

Smash Factor: This data point is a ratio used to measure how efficiently the club head speed is transferred into the ball speed

Spin Axis: This data point shows the angle of the axis that the ball spins around

Total Length: This data point is the total distance traveled from where the ball was struck to where it comes to a complete stop

Total Spin: This data point is the total number of revolutions of the golf ball, about the spin-Axis. (Measured in RPM)

VLA: Vertical Launch Angle – This is the angle upwards a ball launches when struck


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